Games Workshop: the Emperor Fortune

The Enduring Power of Warhammer

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It’s amazing how much paperwork an act of heroism requires

Commissar Ciaphas Cain

Games Workshop Group PLC (GW) stands as a unique entity in the global leisure industry, distinguished by its dominant position in the hobby miniatures sector. From a YAINer perspective, the company exhibits several hallmarks of a high-quality business: a formidable, multi-faceted competitive moat, exceptional capital efficiency, and a management team deeply aligned with long-term shareholder interests. The core investment thesis centers on GW's ability to consistently generate high returns on invested capital through its proprietary intellectual property, vertically integrated manufacturing, and unparalleled community engagement. 

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Games Workshop is not just any other company; it’s probably the only religion listed on a stock exchange. Its customers (including my young self), devour its stories in each and every form: books, videogames, but above all, miniatures. And like any religion, their shops are not just retail stores, but are their churches: places where hobbyists and players feel belonging to a community, and can spend hours playing their games and painting their little models with someone sharing their values and passions. 

I got interested in its most popular brands, namely Warhammer and Warhammer 40k when one of my best friends who was into painting invited me there. I was never particularly talented with a paintbrush, but I got fascinated by the strategies you need to come up with to play the game: you need to learn each faction's strengths and weaknesses to defeat your adversaries on the battlefield. The latter are actual battlefields, designed to replicate any corner of the universe. It was basically playing board games, but on steroids: I loved it. 

As mentioned, the two main games are Warhammer and Warhammer 40k. The main difference is that the former is set in a fantasy world, with orcs, elfs, and mummies, whilst the latter is set in a distant future, where a galactic Empire fights against different types of aliens. 

As a kid I always got the impression that my parents were overpaying for pieces of plastic that I needed to assemble and paint myself, but only now as an investor I can appreciate it in full. 

Company Overview & Business Model

Games Workshop is recognized globally as the preeminent leader in the hobby miniatures industry, specializing in the design, manufacture, and worldwide distribution of fantasy miniatures and their associated games. The company's strategic declaration is straightforward yet profound: to produce the finest fantasy miniatures globally, cultivate customer engagement and inspiration, and achieve profitable sales worldwide, with an enduring commitment to this mission "forever".1 This long-term orientation underpins all corporate decisions, prioritizing sustained success over ephemeral gains.

Fundamentally, Games Workshop operates as a manufacturer rather than solely a retailer, maintaining stringent control over its entire production process. At the heart of its business are iconic franchises such as Warhammer 40,000 and Warhammer Age of Sigmar, which feature customizable miniature figures designed for collection, painting, and tabletop gameplay.

The company employs a sophisticated multi-channel distribution strategy to reach its global customer base. This approach integrates its own network of retail stores, a vast array of independent stockists, and a robust global webstore. The approximately 550 Games Workshop retail outlets are not primarily sales points; instead, they are strategically positioned as vital "community hubs" (or churches). These stores serve to attract new customers and immerse them deeply in the hobby through interactive sessions focused on collecting, painting, and playing. This unique function of the retail stores creates a substantial barrier to entry for potential competitors, as it is difficult to replicate the immersive experience and community-building aspect. 

Furthermore, the explicit focus on Games Workshop's retail stores as primary centers for "acquiring customers" and demonstrating "how to engage with our hobby," rather than simply as sales outlets, reveals a sophisticated understanding of their niche market. The objective is to attract and recruit new enthusiasts into the hobby, confident that they will then enjoy spending their resources on the products manufactured by the company. This approach transforms retail locations from simple transaction points into powerful marketing and engagement centers. By prioritizing community building and hobby immersion, Games Workshop cultivates a deeply loyal and sticky customer base. This strategy leverages the social dimension of tabletop gaming, creating a self-reinforcing cycle where community engagement drives product consumption, which in turn fuels reinvestment in new products and further community development, ultimately deepening brand loyalty and strengthening the competitive advantage.

Beyond its own stores, Games Workshop extends its market penetration through over 500 independent retail locations globally. For emerging markets in regions such as Eastern Europe and South America, the company collaborates with experienced local distributors, ensuring product availability through their established networks. Online retail, bolstered by partnerships with platforms like Amazon, further augments its global footprint. In terms of sales channel contribution, online sales represent approximately 25% of total revenue, independent stockists account for about 55%, and the company's own retail stores contribute roughly 20%.

Games Workshop explicitly targets a demographic it describes as "middle class nerds". 2

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This customer segment is characterized by disposable income, demonstrated by their willingness to repeatedly purchase miniature sets priced between $20 and $100. However, most expensive models such as a Tau’s Manta can cost up to $2,000, and you don’t want to children to lose that game because you are being stingy, right? By the way, the price is often related to how powerful the item is in the game, and not actually about its costs, so a piece of plastic built for a few cents can easily cost a few hundreds dollars.

The global customer base consists of individuals who possess a "Hobby gene" – an inherent inclination towards collecting, painting, and engaging with fantasy soldiers. This niche appeal fosters exceptional customer loyalty within the community. A significant observation is that while only about 20% of the customer base actively participates in tabletop games, the vast majority are hobbyists and collectors. This indicates that the appeal of Games Workshop's products extends beyond competitive play to the intrinsic satisfaction derived from the collecting and painting aspects, thereby broadening the addressable market within this specialized niche.

The company's declared "forever" strategy, coupled with its identity as a manufacturer rather than merely a retailer, and its vertically integrated business model, points to a deep, long-term commitment to quality control and mastery over its core product. This is not a mere operational choice; it represents a deliberate strategic decision to control the entire value chain, from initial design to final distribution. The ability to maintain precise control over raw materials and the assembly and packing processes is a direct outcome of this integration. This vertical integration acts as a formidable barrier to entry, making it exceedingly difficult for potential competitors to replicate Games Workshop's product quality, scale of production, and consistent supply. For a YAINer, this structural advantage is a key component of a durable competitive advantage, enabling consistent product excellence and, consequently, strong pricing power.

Economic Moat

Games Workshop's sustained success and profitability are underpinned by a robust set of competitive advantages, often referred to as its "economic moat."

Powerful Intellectual Property (IP): The cornerstone of Games Workshop's competitive advantage is its extensive portfolio of intellectual property, encompassing a vast array of trademarks and copyrights. This includes universally recognized franchises such as Warhammer 40,000 and Warhammer Age of Sigmar, which have been meticulously developed over decades. This proprietary IP is the primary driver of sales across its miniatures, games, and associated merchandise. The company actively and rigorously defends its intellectual property against imitators, a critical practice that ensures its unique "worlds are synonymous with quality" and maintains the integrity of its brand and market position. The IP is not merely a product line but a foundational asset that underpins Games Workshop's entire business ecosystem. Its uniqueness and the proactive defense of it create a strong competitive barrier. The consistently high gross and net profit margins are a direct manifestation of this IP-derived pricing power. Customers are willing to pay a premium for authentic, high-quality products within this unique universe. This strong IP allows Games Workshop to operate with what has been described as "Hermès-level margins" in a niche market. It signifies that the company is not a commodity business but rather a purveyor of unique, high-value experiences. The ability to consistently increase prices without significantly impacting demand, as evidenced by sustained high margins, is a key characteristic of a business with a durable competitive advantage.

Manufacturing Excellence & Vertical Integration: Games Workshop's in-house design and production capabilities are a core strength. The company can manufacture over 1.5 million miniatures monthly, maintaining tight control over the entire production process, from the sourcing of raw materials to the assembly and packing of finished goods. This vertical integration is a crucial differentiator. Continuous investment in product quality, particularly in tooling for superior plastic miniatures, establishes a significant barrier to entry for potential competitors. This commitment to quality is reflected in a high customer satisfaction rate of approximately 95%.

Deep Community Engagement & Brand Loyalty: Games Workshop has cultivated a dedicated global community, often described as a "global cult" of "middle class nerds". This passionate fanbase translates into exceptional brand loyalty and high customer retention rates. Community engagement is fostered through various initiatives, including events like Warhammer Fest, a network of over 500 Warhammer stores that serve as gathering points, and robust online platforms such as the Warhammer Community website, which attracts over 1 million visits per month. The inherently social nature of their games, played in physical spaces, builds a strong sense of community and camaraderie, which directly encourages repeat purchases of miniatures and related products. Approximately 40% of Games Workshop's customers are repeat buyers, underscoring this loyalty. Further deepening this engagement is the Warhammer+ subscription service, which offers exclusive content and applications. Games Workshop explicitly articulates a "virtuous circle" where engaging games lead to more customers, who in turn purchase more miniatures. This increased demand then enables reinvestment in "more and more exciting miniatures and games". Management strategically allocates capital to areas that enhance this cycle, such as tooling for improved miniatures, opening new stores to enhance customer service, and implementing efficient systems. This dynamic creates a powerful compounding machine. The high returns on capital indicate that every pound reinvested generates substantial future earnings, reinforcing the core business and deepening customer loyalty. This makes the business increasingly resilient and difficult for competitors to challenge, as the continuous improvement in product quality and community engagement strengthens the competitive advantage over time. The fact that only 20% of customers are players, while the remainder are hobbyists and collectors, further emphasizes that the "hobby" aspect (collecting, painting) is a significant driver of engagement and is continuously fed by new product releases, creating a broader and more stable revenue base.

Pricing Power: The combination of Games Workshop's high-quality products, unique intellectual property, and deeply loyal customer base enables the company to command premium prices for its offerings. This pricing power is clearly evident in its consistently high profit margins. The company's strong brand and pricing power allow it to effectively pass on increased costs to consumers without significant loss of demand.

Global Reach & Distribution: Games Workshop operates on a truly global scale, with well-established sales channels across the United Kingdom, Continental Europe, North America, Australia, New Zealand, and Asia. The trade business, which involves sales to independent retailers, represents its largest and fastest-growing sales channel, demonstrating robust global demand across all 69 countries in which it operates. To cater to diverse local markets, the company conducts its operations in 22 different languages.

Growth & Profitability

Games Workshop has consistently demonstrated robust financial performance, characterized by sustained revenue growth, strong profitability, exceptional capital efficiency, and healthy cash flow generation.

Revenue & Profitability Trends: The company has achieved consistent revenue growth over recent years. Total revenue increased from £414.8 million in 2022 to £470.8 million in 2023, and further to £525.7 million in 2024. For the fiscal year 2025, core revenue is estimated to reach no less than £560 million, with licensing revenue projected at approximately £50 million. Net income has also shown a strong upward trajectory, improving from £134.7 million in 2023 to £151.1 million in 2024. The company consistently maintains impressive profit margins: a Gross Margin of 71.15%, an Operating Margin of 40.42%, and a Net Profit Margin of 30.29% in 2024. These figures align closely with the five-year averages of 71% for gross margin and 31% for net income margin.

Earnings Per Share (EPS) Growth: Games Workshop has delivered consistent growth in Earnings Per Share. EPS increased from £2.19 in 2020 to £4.78 in 2024. The five-year EPS growth rate stands at 17.94%, with a 25.14% year-over-year growth in trailing twelve-month (TTM) EPS. Specifically, for FY24, reported EPS was 458.8p, an increase from 409.7p in FY23. The half-year report for FY25 showed EPS of 288.9p, up from 216.9p in the comparable period of FY24.

Growth Metric

End of 2024

10Y Median

Industry Median

3-Year Revenue Growth

12.40%

14.15%

18.30%

3-year EPS Growth

7.30%

21.55%

17.80%

3-Year FCF Growth

16.70%

18.95%

7.60%

Return on Invested Capital (ROIC): The company exhibits exceptional capital efficiency. Games Workshop boasts an average ROIC of 68% over the last five years. The latest LTM ROIC remains robust at 79.12%. Such high and sustained returns on capital are uncommon across industries and serve as a strong indicator that the company possesses significant, durable competitive advantages. This implies that for every pound of capital invested, Games Workshop generates substantial profits, far exceeding its cost of capital. This exceptional capital efficiency is a direct quantitative validation of Games Workshop's qualitative competitive advantage, stemming from its unique intellectual property, manufacturing excellence, and deep community engagement. It means the company can reinvest its substantial free cash flow back into the business at very attractive rates, leading to powerful compounding of intrinsic value over time. This characteristic is a prime target for long-term investors seeking businesses that can self-fund high-return growth.

Profitability Metric

End of 2024

10Y Median

Industry Median

ROCE

77.85%

65.57%

5.89%

ROIC

79.12%

64.53%

3.39%

Greenblatt’s ROC

216.08%

163.23%

8.88%

Balance Sheet Strength: The company maintains a strong balance sheet characterized by low debt and substantial cash reserves. The total debt to total equity ratio was 0.16 in 2024. Cash reserves have shown consistent growth, totaling £107.6 million in 2024. Furthermore, Games Workshop exhibits strong liquidity, with a current ratio of 3.45 and a quick ratio of 2.91.

Financial Strength Metric

End of 2024

10Y Median

Industry Median

Cash-to-Debt

2.71

2.50

0.53

Quick Ratio

2.91

1.79

1.15

For a YAINer, the consistently high gross and operating margins, coupled with exceptional Returns on Invested Capital (ROIC), provide quantitative evidence supporting the qualitative claims of a strong competitive advantage and pricing power. These figures are significantly above industry averages, signaling a superior business model. The cash data, when viewed alongside growth and ROIC, highlights the company's robust ability to convert profits into cash. This cash generation capacity is fundamental for funding internal growth initiatives and returning capital to shareholders, which are core tenets of value investing. By observing the historical trajectory of these metrics, one can better assess the sustainability of past performance and make more informed judgments about future growth potential and the intrinsic value of the business.

While Games Workshop's core business revolves around physical miniatures, its licensing segment represents a growing and highly profitable component of its revenue. Licensing revenue is projected to reach a record £50 million in FY25, marking a 61% increase from the prior year, with licensing operating profit also surging.

However, management has explicitly stated that they do "not expect this to be repeated in 2025/26".3 This indicates that licensing deals can be lumpy and project-dependent, with significant revenue spikes tied to specific agreements. This revenue stream highlights the immense value and versatility of Games Workshop's intellectual property beyond just physical products. It allows the company to monetize its universe through video games, animation, live action, and other media with minimal additional capital expenditure. While the lumpy nature of licensing revenue requires careful consideration for short-term forecasts, the underlying strength and appeal of the intellectual property provide a valuable long-term asset that can be leveraged for future monetization opportunities, diversifying revenue streams and adding to the overall resilience of the business.

Management Quality & Capital Allocation

The quality of Games Workshop's management and its approach to capital allocation are critical components of its investment appeal.

Leadership & Philosophy: Kevin Rountree, who assumed the role of CEO in January 2015, possesses extensive institutional knowledge, having joined Games Workshop in 1998 and previously serving as CFO and COO. This long tenure and continuity in leadership are invaluable assets. Management's philosophy is explicitly centered on "long-term success, not short term gains," driven by a clear ambition to produce the "best fantasy miniatures in the world" and distribute them globally "forever". The CEO's strategic vision has been instrumental in driving significant growth and geographic expansion, including plans to increase production facilities. Kevin Rountree's extensive tenure and consistent "forever" strategy signal a deep commitment to the business's long-term health. This long-term view is powerfully reinforced by the unique, equal profit-sharing scheme for all employees and the mandatory share purchases for executive bonuses. These mechanisms directly align the financial interests of all stakeholders—employees, management, and shareholders—with the company's sustained profitability and growth.

Employee Alignment & Incentives: Games Workshop operates a distinctive profit-sharing scheme designed to align the interests of its workforce with the company's success. A percentage of "truly surplus cash" is distributed equally among all staff members, from the CEO to entry-level employees. This scheme has been a cornerstone of the company's compensation philosophy for approximately two decades. In FY25, £20 million was allocated for Group Profit Share payments, an increase from £18 million in FY24. For an estimated 1,500 staff, this translates to a substantial bonus of approximately £13,333 per employee. Furthermore, executive directors, including the CEO, are subject to a strict policy requiring them to allocate 67% of their 150% bonus to purchase company shares and retain these holdings for a minimum of three years.  While a "major shareholder revolt" occurred in September 2024 concerning directors' remuneration, the subsequent approval of a new remuneration policy and share awards plan by shareholders indicates a responsive board and an ongoing dialogue with its investor base.4 This strong alignment fosters a culture of collective ownership and dedication, mitigating potential agency problems often observed in public companies. It incentivizes prudent decision-making focused on sustainable value creation rather than short-term financial engineering. For a YAINer, this is a rare and highly attractive qualitative asset, indicating a management team that truly acts as stewards of shareholder capital. The responsiveness to shareholder concerns about executive pay further underscores a commitment to sound corporate governance.

Reinvestment Strategy: Games Workshop's capital allocation strategy prioritizes investments that demonstrably "make a positive improvement to our business model" and are expected to yield an "improved return on capital". Key areas of investment include tooling for the production of higher-quality plastic miniatures, strategic opening of new Games Workshop stores to enhance customer service and engagement, and the implementation of fit-for-purpose systems to improve operational efficiency and reliability. The company is actively expanding its manufacturing capacity, with plans for a "Factory 4" – a 43,750 square foot facility dedicated to miniature production and packing – projected for completion by summer 2026.5 Additionally, a new paint factory at Easter Park is slated for completion by July, aimed at increasing paint production volumes.6 These significant investments are a direct response to rising demand for its products. Games Workshop has also committed resources to modernizing its IT infrastructure and overhauling its warehouse facilities to enhance logistics efficiency.7 In 2023/24, the company invested £18.0 million in the Warhammer Studio and an additional £7.0 million in tooling, primarily for new plastic miniatures. Capital expenditures amounted to -£33 million in 2024. This disciplined approach ensures that the company's substantial free cash flow is primarily directed towards strengthening its core competitive advantages and expanding its profitable operations. This proactive reinvestment in high-ROIC projects is critical for sustaining long-term intrinsic value growth and reinforcing the competitive advantage against potential disruption. It suggests that management understands how to effectively deploy capital to perpetuate the virtuous cycle of product quality, customer engagement, and profitability.

Dividend Policy: Games Workshop maintains a transparent dividend policy, committing to pay dividends solely from "truly surplus cash". This means distributions to shareholders occur only after adequate allowances have been made for new retail store openings, regular capital expenditure and maintenance, investment in tooling, and ensuring sufficient working capital for business needs. The company has a history of consistent dividend payments, with dividends declared and paid increasing to 520p per share in FY25 from 420p in FY24. A dividend reinvestment plan is also available to shareholders, offering a mechanism to reinvest their cash dividends into additional company shares.

Industry Landscape & Growth Opportunities

Games Workshop operates within the dynamic and growing tabletop games market, where it holds a leading position and has identified significant growth opportunities.

Tabletop Games Market: The global tabletop games market was valued at an estimated $20.8 billion in 2023 and is projected to expand significantly to $35.3 billion by 2030, demonstrating a Compound Annual Growth Rate (CAGR) of 7.5%.8 Key drivers fueling this growth include the increasing popularity of social and strategy-based games, the emergence and influence of crowdfunding platforms, the integration of digital enhancements such as mobile applications and online multiplayer options, and a rising demand for licensed products derived from popular entertainment franchises. The "adults" segment constitutes over 55% of the total market share, driven by a growing interest among millennials and Gen Z in complex strategy games, narrative-driven role-playing games (RPGs), and miniature wargames.

Games Workshop's Market Position: Games Workshop is widely acknowledged as the "global leader in the world of hobby miniatures" and "tabletop miniature gaming". It holds a dominant position within the miniature wargaming segment, facing "minimal direct competitors to Warhammer". The company's market leadership is further evidenced by its sales performance; for instance, Games Workshop's sales in North America were a primary driver of growth in the miniatures category in 2024.

Growth Initiatives: Games Workshop has articulated clear strategies to capitalize on market opportunities and sustain its growth trajectory:

  • Geographic Expansion: The company views much of the world as "green field" territory for growth, particularly when compared to its more mature UK market. Strategic plans include opening new stores in North America, with a target of reaching 200 stores soon (up from 185), and expanding into Continental Europe, including the establishment of its first Warhammer stores in Switzerland.9 This expansion is not a blind pursuit of growth but a replication of their proven multi-channel model that leverages their unique intellectual property and manufacturing quality. The success of major product launches like Warhammer 40,000 10th edition provides strong momentum for these efforts. By extending its proven model into less saturated markets, Games Workshop can continue to compound value through organic growth. This approach minimizes the need for radical innovation in the business model, allowing the company to focus on execution and further entrench its market leadership globally.

  • Trade Channel Growth: A significant portion of future incremental growth is expected to originate from sales to independent stockists. A dedicated project team is focused on establishing new trade accounts in more East Asian countries, following a successful trip to South Korea, and an "exciting growth plan" is underway for Latin America in collaboration with local distributors. The trade business already represents Games Workshop's largest and fastest-growing sales channel, operating across 69 countries and supported by content in 22 languages.

  • New Product Releases: Games Workshop consistently increases the number of new products it releases annually, demonstrating sustained demand and the longevity of its product lines. The launch of Warhammer 40,000 10th edition in June 2023, featuring new miniatures and simplified rules, notably contributed to Games Workshop's "best sales month ever".

  • Digital Platforms & Content (Warhammer+): Warhammer+ is a subscription service designed to enhance customer engagement and provide additional revenue streams. This platform offers exclusive animated content, weekly shows (including painting masterclasses, lore explorations, and battle reports), access to official Warhammer apps (for rules and army building), and a digital vault containing extensive lore and magazines, alongside exclusive miniatures for subscribers. While Games Workshop's core business is rooted in physical miniatures and social tabletop play, its investment in digital platforms like Warhammer+ represents a strategic move to enhance, rather than replace, the traditional hobby experience. Warhammer+ offers complementary content such as animations, applications for rules and army building, and a digital lore vault. This integrates digital engagement seamlessly with the physical hobby. This digital strategy strengthens Games Workshop's competitive advantage by deepening customer engagement and loyalty. It provides additional value to existing hobbyists and lowers the initial barrier to entry for new enthusiasts by offering accessible digital touchpoints to the rich Warhammer universe. This proactive embrace of digital tools demonstrates management's foresight in adapting to evolving consumer preferences, ensuring the hobby remains relevant and sticky in an increasingly digital world, thereby securing future revenue streams and reinforcing the brand's ecosystem.

Risks & Challenges

Despite its strong competitive position, Games Workshop faces several risks and challenges that warrant careful consideration.

Intellectual Property Infringement: Games Workshop rigorously defends its intellectual property, a necessary measure to protect its core assets. However, this aggressive stance has led to controversies, including legal actions against smaller creators and attempts to assert copyright over generic terms.10 The proliferation of 3D printing technology presents a significant and evolving challenge, as it offers an "affordable alternative" to official miniatures.11 While Games Workshop's official products are renowned for their high quality, advancements in resin 3D printing are progressively narrowing the gap in detail and durability. The company views the 3D printing of its designs as intellectual property infringement and explicitly prohibits mass-produced 3D printed parts in official tournaments. The rigorous defense of its intellectual property is fundamental to preserving its competitive advantage and pricing power. However, the aggressive nature of some of these actions, particularly against smaller creators or attempts to claim common terms, has historically led to significant backlash from the community. The rise of high-fidelity 3D printing further complicates this, as it offers a direct, often cheaper, alternative for miniatures, making intellectual property enforcement a continuous and potentially contentious battle. While protecting intellectual property is a business imperative for Games Workshop, an overly zealous or perceived heavy-handed approach risks alienating the passionate and vocal community that forms the bedrock of its success. This creates a delicate balance: safeguarding the competitive advantage without damaging the very ecosystem it supports. The long-term challenge is to find a sustainable approach to 3D printing (e.g., through official licensing or integration, as suggested in) that leverages the technology rather than solely fighting it, to ensure continued community goodwill and prevent widespread unauthorized replication from eroding the value of their designs.

Supply Chain Vulnerabilities: Despite being assessed as "Highly Resilient" with a Tariff Resilience Score of 7, Games Workshop's extensive global distribution network exposes it to various supply chain risks.12 These include the impact of tariffs, escalating freight costs, and broader logistics disruptions. The company recently paused new pre-orders in April 2025, citing "operational challenges" that encompassed global logistics problems, tariff-related price pressures, and shortages of raw materials.13 While the majority of Games Workshop's manufacturing is based in the UK, raw materials and some production components are sourced globally, particularly from Asia, leading to complexities and increased costs for imports into markets like the United States. Vertical integration and UK-based manufacturing provide a degree of control and resilience, but global supply chain issues and tariffs can still impact product availability and costs, potentially leading to higher prices for consumers. Management's ongoing efforts to modernize IT infrastructure and warehouse facilities are crucial steps to mitigate these risks and improve overall efficiency.

Consumer Preferences & Hobby Trends: The Warhammer hobby is inherently niche and demands significant financial and time investment from its participants for collecting, painting, and playing. A single game can often extend to several hours. The increasing complexity of modern rule sets, characterized by "layers upon layers of special rules, stratagems, and keywords," can create a high barrier to entry for new players and make the game feel cumbersome. Recurring complaints within the community often revolve around price increases and model availability. The Warhammer hobby is characterized by its niche appeal and significant demands on players' time and financial resources. The complexity of its rulesets and the time required for building and painting miniatures can act as substantial barriers to entry for new players. While this depth fosters intense loyalty among existing "middle class nerds", it inherently limits mass-market appeal. For Games Workshop to sustain long-term growth, it must continuously navigate the tension between catering to its deeply engaged, high-spending core demographic (who often appreciate complexity and premium quality) and making the hobby approachable enough to attract new entrants. Over-complication or escalating costs risk stifling new blood, potentially leading to an aging and shrinking customer base over decades. Games Workshop's focus on simplified game modes, community stores, and digital content are attempts to lower these barriers, but the fundamental nature of the hobby means there will always be a trade-off between depth and broad accessibility, which could cap its ultimate growth ceiling.

Competition: While Games Workshop benefits from "minimal direct competitors" for its specific Warhammer franchises due to its unique intellectual property, the broader miniature wargaming market features several alternative companies. These competitors offer diverse options such as Trench Crusade, Conquest, Crisis Protocol, Bolt Action, and Star Wars Legion.14 Notably, some competitors, like Mantic, offer models at a "significantly better cost ratio," although Games Workshop's miniatures are generally perceived as superior in quality. While Games Workshop's intellectual property provides a strong competitive advantage, the existence of alternatives, especially those offering lower price points or leveraging different intellectual properties (e.g., licensed IPs like Star Wars Legion), means the company cannot afford to be complacent. The growing accessibility of 3D printing also introduces a new dimension to competition, as hobbyists can print cheaper alternatives. Games Workshop's continued emphasis on product quality, innovation, and community engagement is therefore essential to maintain its market leadership.

Valuation & Investment Thesis

From the perspective of a value investor, Games Workshop presents a compelling case, albeit with a valuation that demands careful scrutiny.

Qualitative Competitive Advantage Assessment: Games Workshop possesses a formidable and multi-faceted competitive advantage. This is primarily built upon its unique and rigorously defended Intellectual Property, encompassing the rich universes of Warhammer 40,000 and Age of Sigmar. This proprietary IP cultivates a dedicated customer base and underpins the company's strong pricing power, which is evident in its consistently high gross and operating margins.

The company's vertically integrated manufacturing excellence ensures the production of high-quality miniatures at scale, serving as a significant barrier to entry for aspiring competitors. Furthermore, Games Workshop has cultivated a deeply engaged, global community of hobbyists, fostered through its dedicated retail "hubs" and complementary digital platforms like Warhammer+. This community engagement translates into exceptional brand loyalty and consistent repeat purchases.

The disciplined capital allocation strategy, which prioritizes high-return reinvestments back into the core business and distributes truly surplus cash to shareholders, further enhances the company's compounding ability.

Valuation Metric

Current

10Y Median

Industry Median

EV-to-Revenues

9.30

6.13

2.38

Greenblatt 

Earnings Yield

4.40%

5.55%

3.99%

NOPAT Yield

4.40%

5.55%

6.30%

Owner Earnings’ Yield

3.04%

4.49%

6.95%

Despite the premium valuation, the company's underlying financial health remains robust, characterized by low debt and strong free cash flow generation.

Conclusion

Games Workshop presents a compelling profile for a YAINer due to its exceptional business quality, durable competitive advantages, and a management team that demonstrates strong alignment with long-term shareholder interests. The company's consistent ability to generate high returns on capital and robust free cash flow, coupled with its disciplined capital allocation, positions it as a potential compounding machine.

However, the current market valuation appears to largely reflect this quality and anticipated future growth, trading at a premium to historical averages and potentially above some intrinsic value estimates.  

Personally, I am trying to assess whether the current price offers a sufficient margin of safety, given the company's strengths and the aforementioned challenges, to justify a long-term investment. However, it must be noted that I started this assessment on the 21st of April 2020. Back then, the price of GW was £50,60 per share and I reckoned that there was not enough margin of safety. On the 13th of June 2025 the price per share was £165.30, slightly more than 3x when I started analysing the company. Of course, it is easy to say that I should have invested ex-post, but quality often comes with a high price. However, this would probably be the topic for a next newsletter. 

1  Our Business Model | Games Workshop Group PLC | Investor Relations, https://investor.games-workshop.com/our-business-model

2  Games Workshop: Monopoly serving “Middle Class Nerds” - Arvy, https://arvy.ch/games-workshop-monopoly-serving-middle-class-nerds/

3  Annual Report & Statements - Games Workshop Group (GAW) - Hargreaves Lansdown, https://www.hl.co.uk/shares/shares-search-results/g/games-workshop-group-ordinary-5p/financial-statements-and-reports

4  Major shareholder revolt over top bosses' pay at Games Workshop | TheBusinessDesk.com, https://www.thebusinessdesk.com/eastmidlands/news/2089977-major-shareholder-revolt-over-top-bosss-pay-at-games-workshop

5  Games Workshop Expands with New Factories Amid Sales Boom - Finance Monthly, https://www.finance-monthly.com/2025/01/games-workshop-plans-fourth-uk-factory-amid-sales-surge/

6  Games Workshop Group - Half-yearly Report - Research Tree, https://www.research-tree.com/newsfeed/article/games-workshop-group-half-yearly-report-2691793

7  Games Workshop is still struggling to keep up with demand for Warhammer 40k - Wargamer, https://www.wargamer.com/warhammer-40k/stock-shortages-2025

8  Tabletop Games Market Size ($35.3 Billion) 2030 - Strategic Market Research, https://www.strategicmarketresearch.com/market-report/tabletop-games-market

9  After record Warhammer 40k sales, GW plans global expansion - Wargamer, https://www.wargamer.com/warhammer-40k/global-expansion

10  Games Workshop sued No Guts No Galaxy with a copyright claim over 'Warhammer' fridge magnet : r/battletech - Reddit, https://www.reddit.com/r/battletech/comments/1kor8r8/games_workshop_sued_no_guts_no_galaxy_with_a/

11  The controversy of 3d printing and Games Workshop - BW Terrain & Forge, https://bwterrainforge.com/blogs/the-blacksmiths-desk/the-controversy-of-3d-printing-and-games-workshop

12  Games Workshop Group (LSE:GAW) Tariff Resilience Score - GuruFocus, https://www.gurufocus.com/term/tariff-score/LSE:GAW

13  Warhammer Supply Shocks: How Tariffs and Global Strain Are Disrupting - Hammer of War, https://www.hammerofwar.us/blogs/news/warhammer-supply-shocks-how-trump-tariffs-and-global-strain-are-disrupting-games-workshop-pre-orders-1

14  Six wargaming alternatives to Games Workshop - Death by D6, https://www.deathbyd6.com/post/six-wargaming-alternatives-to-games-workshop